Monthly Archives: July 2014

Day 1. Let’s Get the Story Straight

Looking back at the surviving flies and documents, I realized one thing was and is missing from all the work we did, a strong,  logical, coherent story. Thanks to my team, we had good concept art, Motion capture for combat, … Continue reading

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A Fresh Start

A little of a year ago, I started a blog to chronicle the development of a RPG gaming project and give aspiring home developers a source for tutorials that were actually useful. Unfortunately, the best plans of mice and men … Continue reading

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