Dreamers Inc

Mighty Phoenix from the Ashes Rises

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The last year has been a roller coaster ride oscillating between heaven and hell. Stresses of work, employment status, and relationship woes have taken their toll on my team and me. And for that I must apologize. We have not been able to maintain this blog and continue game development in the manner we should have. I look the drafts folder and see 7 several post waiting in queue, each at a different level of completion. With things finally working themselves out for better or worse, I can now return my passion back to Game development and getting Dreamers Inc. Studios back on track.

In the last few months, the gaming industry dramatically changed. For indie developer, like ourselves, there isn’t a better time to be in development. In the month of March alone Unity3D and Unreal have released full professional level to their game engines without any upfront cost. Unreal simple charge a 5% royal on developers who earn more than $3k a quarter. (SN: Apparently there are other options available to replace the royalty %) While Unity3d requires a pro license at $1.5kor $75 /month for games profiting more the $100k a quarter.

For our first project, Codenamed Project Rebirth, we have chosen to stick with Unity3d. Nothing against the Unreal engine, Unity just fits our style of development at this time. Our small staff is knowledgeable and comfortable with Unity. And Unity5 has a ton of great features available to us.

Two year ago when I start this blog, I intend for this to be a place that not only showcased our project but teach other to develop games. I now realized how difficult the task of developing my game and create useful tutorial really is. But I still want to help those who want to make an honest attempt at game development. Most of drafts in queue are Development Tutorials. So I am tweaking my approach at this point. I am also searching for tutorials and new approach to issues we run into with Project Rebirth and my plan is to repost what I find extremely helpful here. I already have a Finite State Machine system post in the works.

Last but not certainly not less, a Project Rebirth update. This will be the first full game by the Dreamers Inc. Studio team. With the release of Unity5, we have been full steam ahead pushing ourselves to the limits. Changes in the way Unity5 handles certain things versus Unity 4.6.3, has caused us to start the project over from scratch. But I can honestly say that more quality work have been done in the last 3 weeks then perhaps the entire course of the last version. We will be posting screenshots of the current development in the coming days.

Thank you for your support

Dreamer

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