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It has been awhile since I last posted anything of substance to this to devblog. A series of unfortunate event cause me to talk a long hiatus from gaming, game development, and tech. However, I am back with restored vigor and ambition and a shiny new Gaming pc rig.
So the big question is where does this journey began? A lot has change around the game development world since I have been away. Unity3d is now implementing an Entity Component System, HDR Pipeline, and Cinematic system. All features I can wait to get me hands on and learn more about. For this iteration of the project I will be attempting to learn and use the unity ECS system. The first script that we going to attempt to apply ECS to is the character controller system.
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