What is Dreamer’s Inc?

Ever since the moment I came up with the vision to start my own indie game development group, I have been wanting a manifesto to go with it. A document that customers can hold the group to now, and in the future. Currently, I feel as if developers such as EA, Bungie, Activision, and Bioware are ax; only looking out for their bottom line and shareholders. These companies have forgotten about the gamers that purchase, as well as use their services and products. Over the last few years, we’ve seen game launches that have acquired one bug fixes, incomplete launch titles and broken games.

What is Dreamer’s Inc.? Dreamer’s Inc. is a group with a gamers first mentality. The purpose of Dreamers Inc. is not to draw profit from the industry but to make games that we love and want to play. At the core of the group, every member is a gamer. Personally, I enjoy hack and slash RPG adventure games, like Prototype, Final Fantasy 15 DMC Devil May Cry, and Star Wars Force Unleashed. It seems these games are being abandoned as the first person shooters grow out of control. Dreamers Inc. stands for gamers. This means that every game we release will be a complete game in and of itself. We want to earn each and every dollar that you spend on our games. This idea also crosses over into DLC content. All paid DLC will be fresh and new content. Gamers will never pay for retooled levels

Secondly, Dreamers Inc. wants to be a doorway into the industry for aspiring young talent. Over the past 7 years, I have worked with some great undiscovered talent in 2D and 3D design, programming, and animation. These aspiring artists could be an asset to any team, however, due to location restraint and or not having formal training, a lot of them struggle to find work in the game industry. What I want to create is an environment where artists and programmers can submit their work, with hopes that it can and will be used on the final product. We want to create an environment to showcase next generation work and foster their development. The biggest problem I am faced with at the moment is, trying to figure out how this will work and how to compensate artist and programmers for their work.

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