Monthly Archives: June 2018

Dev. Log 003: Need to Pick Up the Pace

One the hardest to do in Game Development is maintain a Dev. Log. One, how you say “replace 500 line of crappy old performing code with 300 line of less crappy code for a mild performance increase” in way that … Continue reading

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Tax Consequences of Crowdfunding

Every so often, I come across information that is invaluable to starter Indies Devs.  There is a lot of information that we need to know. And let’s be honest the internet is not always the most accurate place to look … Continue reading

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Field of View

One of things I have always struggle with is creating good AI systems. For many of my previous projects, I have had outsourced  that work to a good friend of mine. Unfortunately, they are not available for this project. So … Continue reading

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Unity3d ECS: Look Back

Over the last month, I have been learn and testing Unity’s new ECS programming structure. I have been working with both pure and hybrid version of the system. Based on my experience, with pure and hybrid ECS, Unity has stepped … Continue reading

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E3 Electronic Arts and Microsoft Press Conference

This is going to be a short and sweet post. Mainly because I spent most of this weekend working and did not get chance to full break down the announcements. But also by time this post goes up there will … Continue reading

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