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Monthly Archives: June 2018
Dev. Log 003: Need to Pick Up the Pace
One the hardest to do in Game Development is maintain a Dev. Log. One, how you say “replace 500 line of crappy old performing code with 300 line of less crappy code for a mild performance increase” in way that … Continue reading
Posted in Dev Log, Development, Uncategorized, Unity, Updates, Video Games, WIP
Tagged AI, Coding, Development Log, Gamedev, Update, video game development
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Tax Consequences of Crowdfunding
Every so often, I come across information that is invaluable to starter Indies Devs. There is a lot of information that we need to know. And let’s be honest the internet is not always the most accurate place to look … Continue reading
Posted in Information, Lessons Learned
Tagged Company, CPA, CrowdFunding, Getting Started, taxes
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Field of View
One of things I have always struggle with is creating good AI systems. For many of my previous projects, I have had outsourced that work to a good friend of mine. Unfortunately, they are not available for this project. So … Continue reading
Unity3d ECS: Look Back
Over the last month, I have been learn and testing Unity’s new ECS programming structure. I have been working with both pure and hybrid version of the system. Based on my experience, with pure and hybrid ECS, Unity has stepped … Continue reading
E3 Electronic Arts and Microsoft Press Conference
This is going to be a short and sweet post. Mainly because I spent most of this weekend working and did not get chance to full break down the announcements. But also by time this post goes up there will … Continue reading
Posted in E3, Game Trailers, Thoughts and Ideas
Tagged E3 Expo, Electronic Art, Microsoft, Video Games
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