Monthly Archives: October 2019

Devtober Weekend Recap

The first weekend of devtober has been majorly wasted. The majority of the code that I have written will need to be refractored and redesign. Ultimately I brought too much of the object-oriented thought process into ECS data oriented design. … Continue reading

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Devtober Day 2: Dynamic Buffers

Day 2 of Devtober has come and we are cooking with gas. With the help of the r/GameDev community, I have found a solution to passing a random size list of transform  position into an entity.  This has been a … Continue reading

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Devtober Day 1

In an effort to get back on track with the project, I am trying my best to take part in Devtober this year. It’s heavily inspired by the popular Inktober, which is a challenge about doing an inked drawing every day … Continue reading

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Dev Log 008: Getting Back on Track With AI

Once again I am face to face with my old nemesis, AI. Coming from gameplay programming, AI has been a particular thorn in my side on every project I work on. An with my self driven push to include more … Continue reading

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