Once again I am face to face with my old nemesis, AI. Coming from gameplay programming, AI has been a particular thorn in my side on every project I work on. An with my self driven push to include more ECS based system in my project, AI have really been a challenge this time. So this month, I am focus on developing a Hybrid ECS based Infinite Axis AI System. Want to follow along and tell me about everything I am doing wrong? Check out the github page. The system I am developing is based off the Infinite Axis Utility System developed by Dave Mark. Fast Foward to 33 minute mark to learn more.