Monthly Archives: February 2020

Scriptable Render Pipeline: Start of a For Dummies Series

I am currently stuck between a digital rock and hard place. To create the desired visual effect for Project Rebirth, I need to use the Visual Effect Graph and ShaderGraph packages. ShaderGraph allows for easy creation of custom shaders without … Continue reading

Posted in Dev Log, Information, Introduction, Tutorials, Unity, Updates, WIP | Tagged , , , , , , | Leave a comment

DevLog #10 Refactoring the #Devtober Challenge.

After a spending sometime away working on other projects, I finally reach the point where I need to revisit my Infinite Axis Utility AI System, IAUS. For those of you who are unfamiliar with this project, I attempted to write … Continue reading

Posted in Uncategorized | Leave a comment