Author Archives: Dreamer

Devlog 17: Under the Influence Maps

When it comes to struggle in the four major areas. I often dream too big. I’m stubborn as hell. My organizational skills are limited at best. And I really suck at keeping things updated. Apparently the last updated devlog I … Continue reading

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Devlog 16: I Just Bought A Server YAY?!?

So a lot have happened since the last update. But the biggest thing is I purchased a server for development. But before I get into the update road map, let have a quick rundown the changes since Devlog 15. All … Continue reading

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DevLog 15: The One About the DOTS IAUS Repo

Apparently an update is way overdue. I’ve seen a lot of people start to follow me on GitHub as well as followed various projects I’m working on. However I was not sure how much of it was genuine interaction versus people waiting for a potential free product to use on their next game. Continue reading

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DevLog 14: The Joys and Woes of Being a Solo Dev

After completion of the transition from ComponentSytsem and JobComponentSystem in the ECS IAUS and adopting a reactive tag system, there has been a major bump in performance. SystemBase allows for usage a Schedule Parallel and reduces the amount of the … Continue reading

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Devlog 13: The Beat Goes On

After a brief, unwelcome hiatus, we are back to work on Project Rebirth and the Git repo that support it. Just recently, the ECS Infinite Axis Utility System, IAUS, received an update to the Alpha 0.5.1 as well as the creation … Continue reading

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Relearning How to Write Custom Editor

It is true when they say if you don’t use it, you lose it

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Dreamers Inc DOTS Projects Recap.

See how this blog and the associated Github repos are starting to starting to see a little bit more traffic due to more people becoming interested in Unity DOTS, I figure now might be a good time to recap/introduction of … Continue reading

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Dev Log 12: Starting to Form a Game

Its has been a hot minute since I have update this blog. Which to those of you who actually read isn’t very surprising. Since the initial launch, I have struggle to maintain a regular update cycle.  But I digress. If … Continue reading

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Dev Log 11: Entities preview 0.8.0

One of the most difficult parts of working on this project has been the use of Unity DOTS. Unity DOTS is very much in is early infancy stages being that is a preview package. This being a solo developed project … Continue reading

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Scriptable Render Pipeline: Start of a For Dummies Series

I am currently stuck between a digital rock and hard place. To create the desired visual effect for Project Rebirth, I need to use the Visual Effect Graph and ShaderGraph packages. ShaderGraph allows for easy creation of custom shaders without … Continue reading

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