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Author Archives: Dreamer
DevLog #10 Refactoring the #Devtober Challenge.
After a spending sometime away working on other projects, I finally reach the point where I need to revisit my Infinite Axis Utility AI System, IAUS. For those of you who are unfamiliar with this project, I attempted to write … Continue reading
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Dev Log 9: Carrying Momentum into a New Year
Happy Year everyone!!! Between the Holiday celebration and family gathering, I have working on Project Rebirth and the Unity DOTS Character Controller System. At this point, the system is entering the most difficult part of development, polish and refinement. The … Continue reading
Posted in Dev Log, Information, Unity, Updates, WIP
Tagged Character Controller, Coding, ECS, Gamedev, Unity DOTS, Unity3d, Update
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DevLog 8: The One About Movement
Last month, I set out to start creating a single character system using the Unity DOTS Framework. For those unfamilair with the DOTS acronym, Data Oriented Tech Stack, this is Unity’s implementation of the Entity Component System. Time for a … Continue reading
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November Goal for the Month
One of thing I realized during Devtober is that I suck at project management. By nature, I am doer. I see a problem and I tackle headfirst. For anyone that has worked in worked in software or game development long … Continue reading
Posted in Dev Log, Development, Unity, Updates, WIP
Tagged Coding, Update, video game development
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Devtober Post Mortem
I have been a little swamped with work so I am a few day late with this update but better late than never. Devtober is completed and I have been somewhat successful with my Infinite Axis Utility AI system. I … Continue reading
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Devtober Weekend Recap
The first weekend of devtober has been majorly wasted. The majority of the code that I have written will need to be refractored and redesign. Ultimately I brought too much of the object-oriented thought process into ECS data oriented design. … Continue reading
Posted in #devtober!, Dev Log, Development, Lessons Learned, Unity, Updates, WIP
Tagged AI, Testing, Unity, Update, video game development
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Devtober Day 2: Dynamic Buffers
Day 2 of Devtober has come and we are cooking with gas. With the help of the r/GameDev community, I have found a solution to passing a random size list of transform position into an entity. This has been a … Continue reading
Posted in Dev Log, Information, Unity, Updates, Video Games, WIP
Tagged #devtober!, AI, Coding, Development Log, video game development, Video Games
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Devtober Day 1
In an effort to get back on track with the project, I am trying my best to take part in Devtober this year. It’s heavily inspired by the popular Inktober, which is a challenge about doing an inked drawing every day … Continue reading
Posted in Dev Log, Uncategorized, WIP
Tagged #devtober!, Coding, Getting Started, Unity, Update, video game development
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Dev Log 008: Getting Back on Track With AI
Once again I am face to face with my old nemesis, AI. Coming from gameplay programming, AI has been a particular thorn in my side on every project I work on. An with my self driven push to include more … Continue reading
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Unity AI Suprise: Playing with AI Planner Package
While updating my packages and get the HD Render Pipeline Package on Wednesday night, I came across a recently added package. The AI Planner package was release into the wilds back in March of 2019 with no fanfare. First talked … Continue reading
Posted in Dev Log, Uncategorized, Unity, Updates, WIP
Tagged AI, AI Planner Unity, Alpha, ECS, GOAP, In Development, Testing
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