Author Archives: Dreamer

Transitioning to DOTS: Part 2 Proxy and Components

Disclaimer: This information presented uses Unity 2019.1.0f2 and Entities Preview Package 30-0.0.12. Since Unity is regularly adding to and depreciating the API, I cannot guarantee the methods I use will work beyond previous mention versions. If change to API break … Continue reading

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Transitioning to DOTS: Part 1

From the moment Unity ECS announce, I immediately took interest in it. I downloaded the beta and started playing around with the tools and sample codes in the Project GIT. After playing with samples and trying to integrate into my … Continue reading

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Dev Log 007: The Constant State of Change

Talk to anyone who’s worked in development of any type of product and they will tell you one thing, change is inevitable. The only thing that’s constant doing the entire development period that changes are going to occur. Sometimes they’re … Continue reading

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Dev Log 006

Since the last update, social media has launch a new trendy challenge, the 10 Year Challenge. This challenge has users post posting current picture and one from 10 year prior in hopes spark reflects on the life one lead. While … Continue reading

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Optimization Tips: Does It Have Be Updated Every Frame?

One topic does not get enough coverage in my eyes is Game Optimization. As self-taught developer, it has been difficult to learn how to effectively optimize games.  I feel as if most article on optimization should be title “Don’t Make … Continue reading

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Switching To Utility Based AI

Writing game code, in general, is difficult. While there are plenty of assets in the Unity and Unreal asset store to ease a lot of the burden, being an unheard of solo Indie Dev with student loans means disposable income … Continue reading

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Dev Log 5: Holiday’s Post

I am going to try something a little different in this dev log.  This is mainly because I have been swamped with work these last few weeks and have not had time to do much beyond general code improvements in … Continue reading

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Dev Log 004: Back Online

After three long and torturous weeks, my mine system is finally back online. While travelling for work, there was a heavy storm around my place, which cause several sequential blackouts in the course of a few hours. The storm shorted out … Continue reading

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The Required Daily Grind

Today, while search through the forum, looking for help with an issue I am having with Particle System in Unity, I came across a Kickstart promotional post for Indie game called Zeal. What caught my eye is the developer’s bold … Continue reading

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Is RTX Here to Stay or Just Another PhysiX?

With Hurricanes Florence and Michael devastating the east coast, I have been busy with helping with recovery efforts and unable to keep up with game dev work and tech news. NVidia’s RTX GPU release has been a topic I have … Continue reading

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