Author Archives: Dreamer

Dev. Log 003: Need to Pick Up the Pace

One the hardest to do in Game Development is maintain a Dev. Log. One, how you say “replace 500 line of crappy old performing code with 300 line of less crappy code for a mild performance increase” in way that … Continue reading

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Tax Consequences of Crowdfunding

Every so often, I come across information that is invaluable to starter Indies Devs.  There is a lot of information that we need to know. And let’s be honest the internet is not always the most accurate place to look … Continue reading

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Field of View

One of things I have always struggle with is creating good AI systems. For many of my previous projects, I have had outsourced  that work to a good friend of mine. Unfortunately, they are not available for this project. So … Continue reading

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Unity3d ECS: Look Back

Over the last month, I have been learn and testing Unity’s new ECS programming structure. I have been working with both pure and hybrid version of the system. Based on my experience, with pure and hybrid ECS, Unity has stepped … Continue reading

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E3 Electronic Arts and Microsoft Press Conference

This is going to be a short and sweet post. Mainly because I spent most of this weekend working and did not get chance to full break down the announcements. But also by time this post goes up there will … Continue reading

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A Wild Pokemon Game Appear

This morning, I arose abnormally early to the initial release trailer for 2 new Pokémon game for the Nintendon Switch, Pokémon: Let’s Go Pikachu and Let’s Go Eevee. Well this new games finale bring Pokémon to the Switch platform and … Continue reading

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What is Dreamer’s Inc?

Ever since the moment I came up with the vision to start my own indie game development group, I have been wanting a manifesto to go with it. A document that customers can hold the group to now, and in … Continue reading

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Dev Log 002: Unity3d ECS

The last few week has been pack with work. Both at my 8to6 and here doing Game Dev. As I am about to hit the road for 2 week for work, I figure I really should do a post on … Continue reading

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Always Back Up

My father used to say I bought lesson is the best kind if you don’t pay too dearly. Last night I was once again learned a lesson that has been talk to me over and over again. Maintaining proper backs … Continue reading

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It’s Been Awhile.

It has been awhile since I last posted anything of substance to this to devblog. A series of unfortunate event cause me to talk a long hiatus from gaming, game development, and tech. However, I am back with restored vigor … Continue reading

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