Category Archives: Dev Log

Transitioning to DOTS: Part 2 Proxy and Components

Disclaimer: This information presented uses Unity 2019.1.0f2 and Entities Preview Package 30-0.0.12. Since Unity is regularly adding to and depreciating the API, I cannot guarantee the methods I use will work beyond previous mention versions. If change to API break … Continue reading

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Transitioning to DOTS: Part 1

From the moment Unity ECS announce, I immediately took interest in it. I downloaded the beta and started playing around with the tools and sample codes in the Project GIT. After playing with samples and trying to integrate into my … Continue reading

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Dev Log 004: Back Online

After three long and torturous weeks, my mine system is finally back online. While travelling for work, there was a heavy storm around my place, which cause several sequential blackouts in the course of a few hours. The storm shorted out … Continue reading

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Dev. Log 003: Need to Pick Up the Pace

One the hardest to do in Game Development is maintain a Dev. Log. One, how you say “replace 500 line of crappy old performing code with 300 line of less crappy code for a mild performance increase” in way that … Continue reading

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