Category Archives: Development

Transitioning to DOTS: Part 2 Proxy and Components

Disclaimer: This information presented uses Unity 2019.1.0f2 and Entities Preview Package 30-0.0.12. Since Unity is regularly adding to and depreciating the API, I cannot guarantee the methods I use will work beyond previous mention versions. If change to API break … Continue reading

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Transitioning to DOTS: Part 1

From the moment Unity ECS announce, I immediately took interest in it. I downloaded the beta and started playing around with the tools and sample codes in the Project GIT. After playing with samples and trying to integrate into my … Continue reading

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Dev Log 004: Back Online

After three long and torturous weeks, my mine system is finally back online. While travelling for work, there was a heavy storm around my place, which cause several sequential blackouts in the course of a few hours. The storm shorted out … Continue reading

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The Required Daily Grind

Today, while search through the forum, looking for help with an issue I am having with Particle System in Unity, I came across a Kickstart promotional post for Indie game called Zeal. What caught my eye is the developer’s bold … Continue reading

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Dev. Log 003: Need to Pick Up the Pace

One the hardest to do in Game Development is maintain a Dev. Log. One, how you say “replace 500 line of crappy old performing code with 300 line of less crappy code for a mild performance increase” in way that … Continue reading

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Field of View

One of things I have always struggle with is creating good AI systems. For many of my previous projects, I have had outsourced  that work to a good friend of mine. Unfortunately, they are not available for this project. So … Continue reading

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Unity3d ECS: Look Back

Over the last month, I have been learn and testing Unity’s new ECS programming structure. I have been working with both pure and hybrid version of the system. Based on my experience, with pure and hybrid ECS, Unity has stepped … Continue reading

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Dev Log 002: Unity3d ECS

The last few week has been pack with work. Both at my 8to6 and here doing Game Dev. As I am about to hit the road for 2 week for work, I figure I really should do a post on … Continue reading

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Always Back Up

My father used to say I bought lesson is the best kind if you don’t pay too dearly. Last night I was once again learned a lesson that has been talk to me over and over again. Maintaining proper backs … Continue reading

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It’s Been Awhile.

It has been awhile since I last posted anything of substance to this to devblog. A series of unfortunate event cause me to talk a long hiatus from gaming, game development, and tech. However, I am back with restored vigor … Continue reading

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