Category Archives: Development

Dev Log: Developing the Unsung Hero

For this week coding, I am focus on what in my mind is perhaps the single most important game asset in every game. While we implemented nicely, this element receives little to no credits for it function. As soon as … Continue reading

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DevLog #1 Raiding the Fridge

I just got the level back from the Alpha tester and looks like I will be spend a large span of time fixing a few bugs and updating Game Objects. For Starter here is the list of issue bugs identified. … Continue reading

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ScreenShot Saturday Update

Ever had a week where you are busy as hell, but not seems to have gotten done? That’s what it has been like this week here at Dreamers Inc Studios. We are busy as bees but it seems like nothing … Continue reading

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Project Rebirth First Look Isle of Cyprus

Screen Shot Saturday Update Continue reading

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Creating the Hero

This week I have decided to take on what I consider to be one of the hardest task in development of an action RPG. Creating the 3d model of the main protagonist. While the task is not much different from … Continue reading

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Xbox Reveal Post show

For those of you who haven’t watch the Reveal check it out Here Now that I have taken some time to calm down, relax, and really look at the Xbox onereveal, I can honestly say as gamer this is the … Continue reading

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XBOX Reveal My Reactions

The Xbox 1 Watching the initial reveal has completely left me lost for words. The world of Minority Report and Back to the Future 2 is finally here with the combination of Xbox one and Kinect 2.0 This system is … Continue reading

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HUD Creation First Step

In my previous post on what makes a game great, I talked about immersion and its effects on gamers. For those of you who didn’t read the post, here is a brief recap. One of the key elements a great … Continue reading

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