Category Archives: Information

Devlog 16: I Just Bought A Server YAY?!?

So a lot have happened since the last update. But the biggest thing is I purchased a server for development. But before I get into the update road map, let have a quick rundown the changes since Devlog 15. All … Continue reading

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DevLog 15: The One About the DOTS IAUS Repo

Apparently an update is way overdue. I’ve seen a lot of people start to follow me on GitHub as well as followed various projects I’m working on. However I was not sure how much of it was genuine interaction versus people waiting for a potential free product to use on their next game. Continue reading

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Dev Log 11: Entities preview 0.8.0

One of the most difficult parts of working on this project has been the use of Unity DOTS. Unity DOTS is very much in is early infancy stages being that is a preview package. This being a solo developed project … Continue reading

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Scriptable Render Pipeline: Start of a For Dummies Series

I am currently stuck between a digital rock and hard place. To create the desired visual effect for Project Rebirth, I need to use the Visual Effect Graph and ShaderGraph packages. ShaderGraph allows for easy creation of custom shaders without … Continue reading

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Dev Log 9: Carrying Momentum into a New Year

Happy Year everyone!!! Between the Holiday celebration and family gathering, I have working on Project Rebirth and the Unity DOTS Character Controller System. At this point, the system is entering the most difficult part of  development, polish and refinement. The … Continue reading

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Devtober Day 2: Dynamic Buffers

Day 2 of Devtober has come and we are cooking with gas. With the help of the r/GameDev community, I have found a solution to passing a random size list of transform  position into an entity.  This has been a … Continue reading

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Transitioning to DOTS: Part 1

From the moment Unity ECS announce, I immediately took interest in it. I downloaded the beta and started playing around with the tools and sample codes in the Project GIT. After playing with samples and trying to integrate into my … Continue reading

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Optimization Tips: Does It Have Be Updated Every Frame?

One topic does not get enough coverage in my eyes is Game Optimization. As self-taught developer, it has been difficult to learn how to effectively optimize games.  I feel as if most article on optimization should be title “Don’t Make … Continue reading

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Dev Log 004: Back Online

After three long and torturous weeks, my mine system is finally back online. While travelling for work, there was a heavy storm around my place, which cause several sequential blackouts in the course of a few hours. The storm shorted out … Continue reading

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The Required Daily Grind

Today, while search through the forum, looking for help with an issue I am having with Particle System in Unity, I came across a Kickstart promotional post for Indie game called Zeal. What caught my eye is the developer’s bold … Continue reading

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