Category Archives: Uncategorized

Devlog 17: Under the Influence Maps

When it comes to struggle in the four major areas. I often dream too big. I’m stubborn as hell. My organizational skills are limited at best. And I really suck at keeping things updated. Apparently the last updated devlog I … Continue reading

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DevLog 14: The Joys and Woes of Being a Solo Dev

After completion of the transition from ComponentSytsem and JobComponentSystem in the ECS IAUS and adopting a reactive tag system, there has been a major bump in performance. SystemBase allows for usage a Schedule Parallel and reduces the amount of the … Continue reading

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Devlog 13: The Beat Goes On

After a brief, unwelcome hiatus, we are back to work on Project Rebirth and the Git repo that support it. Just recently, the ECS Infinite Axis Utility System, IAUS, received an update to the Alpha 0.5.1 as well as the creation … Continue reading

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Relearning How to Write Custom Editor

It is true when they say if you don’t use it, you lose it

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Dreamers Inc DOTS Projects Recap.

See how this blog and the associated Github repos are starting to starting to see a little bit more traffic due to more people becoming interested in Unity DOTS, I figure now might be a good time to recap/introduction of … Continue reading

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Dev Log 12: Starting to Form a Game

Its has been a hot minute since I have update this blog. Which to those of you who actually read isn’t very surprising. Since the initial launch, I have struggle to maintain a regular update cycle.  But I digress. If … Continue reading

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DevLog #10 Refactoring the #Devtober Challenge.

After a spending sometime away working on other projects, I finally reach the point where I need to revisit my Infinite Axis Utility AI System, IAUS. For those of you who are unfamiliar with this project, I attempted to write … Continue reading

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DevLog 8: The One About Movement

Last month, I set out to start creating a single character system using the Unity DOTS Framework. For those unfamilair with the DOTS acronym, Data Oriented Tech Stack, this is Unity’s implementation of the Entity Component System. Time for a … Continue reading

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Devtober Post Mortem

I have been a little swamped with work so I am a few day late with this update but better late than never. Devtober is completed and I have been somewhat successful with my Infinite Axis Utility AI system. I … Continue reading

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Devtober Day 1

In an effort to get back on track with the project, I am trying my best to take part in Devtober this year. It’s heavily inspired by the popular Inktober, which is a challenge about doing an inked drawing every day … Continue reading

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