Category Archives: Unity

Transitioning to DOTS: Part 1

From the moment Unity ECS announce, I immediately took interest in it. I downloaded the beta and started playing around with the tools and sample codes in the Project GIT. After playing with samples and trying to integrate into my … Continue reading

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Optimization Tips: Does It Have Be Updated Every Frame?

One topic does not get enough coverage in my eyes is Game Optimization. As self-taught developer, it has been difficult to learn how to effectively optimize games.  I feel as if most article on optimization should be title “Don’t Make … Continue reading

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Dev. Log 003: Need to Pick Up the Pace

One the hardest to do in Game Development is maintain a Dev. Log. One, how you say “replace 500 line of crappy old performing code with 300 line of less crappy code for a mild performance increase” in way that … Continue reading

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Field of View

One of things I have always struggle with is creating good AI systems. For many of my previous projects, I have had outsourced  that work to a good friend of mine. Unfortunately, they are not available for this project. So … Continue reading

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Unity3d ECS: Look Back

Over the last month, I have been learn and testing Unity’s new ECS programming structure. I have been working with both pure and hybrid version of the system. Based on my experience, with pure and hybrid ECS, Unity has stepped … Continue reading

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Dev Log 002: Unity3d ECS

The last few week has been pack with work. Both at my 8to6 and here doing Game Dev. As I am about to hit the road for 2 week for work, I figure I really should do a post on … Continue reading

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Dev Log: Developing the Unsung Hero

For this week coding, I am focus on what in my mind is perhaps the single most important game asset in every game. While we implemented nicely, this element receives little to no credits for it function. As soon as … Continue reading

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ScreenShot Saturday Update

Ever had a week where you are busy as hell, but not seems to have gotten done? That’s what it has been like this week here at Dreamers Inc Studios. We are busy as bees but it seems like nothing … Continue reading

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Project Rebirth First Look Isle of Cyprus

Screen Shot Saturday Update Continue reading

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Mighty Phoenix from the Ashes Rises

The last year has been a roller coaster ride oscillating between heaven and hell. Stresses of work, employment status, and relationship woes have taken their toll on my team and me. And for that I must apologize. We have not been … Continue reading

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