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Category Archives: Unity
Transitioning to DOTS: Part 1
From the moment Unity ECS announce, I immediately took interest in it. I downloaded the beta and started playing around with the tools and sample codes in the Project GIT. After playing with samples and trying to integrate into my … Continue reading
Posted in Dev Log, Information, Lessons Learned, Tutorials, Unity, Updates, WIP
Tagged Coding, Concepts, ECS, Getting Started, Unity, Video Games
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Optimization Tips: Does It Have Be Updated Every Frame?
One topic does not get enough coverage in my eyes is Game Optimization. As self-taught developer, it has been difficult to learn how to effectively optimize games. I feel as if most article on optimization should be title “Don’t Make … Continue reading
Dev. Log 003: Need to Pick Up the Pace
One the hardest to do in Game Development is maintain a Dev. Log. One, how you say “replace 500 line of crappy old performing code with 300 line of less crappy code for a mild performance increase” in way that … Continue reading
Posted in Dev Log, Development, Uncategorized, Unity, Updates, Video Games, WIP
Tagged AI, Coding, Development Log, Gamedev, Update, video game development
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Field of View
One of things I have always struggle with is creating good AI systems. For many of my previous projects, I have had outsourced that work to a good friend of mine. Unfortunately, they are not available for this project. So … Continue reading
Unity3d ECS: Look Back
Over the last month, I have been learn and testing Unity’s new ECS programming structure. I have been working with both pure and hybrid version of the system. Based on my experience, with pure and hybrid ECS, Unity has stepped … Continue reading
Dev Log 002: Unity3d ECS
The last few week has been pack with work. Both at my 8to6 and here doing Game Dev. As I am about to hit the road for 2 week for work, I figure I really should do a post on … Continue reading
Dev Log: Developing the Unsung Hero
For this week coding, I am focus on what in my mind is perhaps the single most important game asset in every game. While we implemented nicely, this element receives little to no credits for it function. As soon as … Continue reading
Posted in Development, Tutorials, Unity, Updates, WIP
Tagged Unity3d, video game development
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ScreenShot Saturday Update
Ever had a week where you are busy as hell, but not seems to have gotten done? That’s what it has been like this week here at Dreamers Inc Studios. We are busy as bees but it seems like nothing … Continue reading
Project Rebirth First Look Isle of Cyprus
Screen Shot Saturday Update Continue reading
Posted in Development, Unity, Updates, Video Games, WIP
Tagged ScreenShoots, Unity3d, Update
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Mighty Phoenix from the Ashes Rises
The last year has been a roller coaster ride oscillating between heaven and hell. Stresses of work, employment status, and relationship woes have taken their toll on my team and me. And for that I must apologize. We have not been … Continue reading
Posted in Thoughts and Ideas, Unity, Updates
Tagged New Beginnings, Restarting, video game development
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