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Category Archives: Updates
DevLog 15: The One About the DOTS IAUS Repo
Apparently an update is way overdue. I’ve seen a lot of people start to follow me on GitHub as well as followed various projects I’m working on. However I was not sure how much of it was genuine interaction versus people waiting for a potential free product to use on their next game. Continue reading
Posted in Dev Log, Development, Information, Unity, Updates, WIP
Tagged IAUS, Infinite axis Utility AI, Unity DOTS, UnityECS
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Dev Log 11: Entities preview 0.8.0
One of the most difficult parts of working on this project has been the use of Unity DOTS. Unity DOTS is very much in is early infancy stages being that is a preview package. This being a solo developed project … Continue reading
Posted in Dev Log, Development, Information, Lessons Learned, Unity, Updates
Tagged Coding, Rants, Unity, Unity DOTS, UnityECS, Update, video game development
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Scriptable Render Pipeline: Start of a For Dummies Series
I am currently stuck between a digital rock and hard place. To create the desired visual effect for Project Rebirth, I need to use the Visual Effect Graph and ShaderGraph packages. ShaderGraph allows for easy creation of custom shaders without … Continue reading
Posted in Dev Log, Information, Introduction, Tutorials, Unity, Updates, WIP
Tagged HDRP, Learning, Rendering, scriptable render pipeline, SRP, Unity, URP
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Dev Log 9: Carrying Momentum into a New Year
Happy Year everyone!!! Between the Holiday celebration and family gathering, I have working on Project Rebirth and the Unity DOTS Character Controller System. At this point, the system is entering the most difficult part of development, polish and refinement. The … Continue reading
Posted in Dev Log, Information, Unity, Updates, WIP
Tagged Character Controller, Coding, ECS, Gamedev, Unity DOTS, Unity3d, Update
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November Goal for the Month
One of thing I realized during Devtober is that I suck at project management. By nature, I am doer. I see a problem and I tackle headfirst. For anyone that has worked in worked in software or game development long … Continue reading
Posted in Dev Log, Development, Unity, Updates, WIP
Tagged Coding, Update, video game development
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Devtober Weekend Recap
The first weekend of devtober has been majorly wasted. The majority of the code that I have written will need to be refractored and redesign. Ultimately I brought too much of the object-oriented thought process into ECS data oriented design. … Continue reading
Posted in #devtober!, Dev Log, Development, Lessons Learned, Unity, Updates, WIP
Tagged AI, Testing, Unity, Update, video game development
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Devtober Day 2: Dynamic Buffers
Day 2 of Devtober has come and we are cooking with gas. With the help of the r/GameDev community, I have found a solution to passing a random size list of transform position into an entity. This has been a … Continue reading
Posted in Dev Log, Information, Unity, Updates, Video Games, WIP
Tagged #devtober!, AI, Coding, Development Log, video game development, Video Games
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Unity AI Suprise: Playing with AI Planner Package
While updating my packages and get the HD Render Pipeline Package on Wednesday night, I came across a recently added package. The AI Planner package was release into the wilds back in March of 2019 with no fanfare. First talked … Continue reading
Posted in Dev Log, Uncategorized, Unity, Updates, WIP
Tagged AI, AI Planner Unity, Alpha, ECS, GOAP, In Development, Testing
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Transitioning to DOTS: Part 1
From the moment Unity ECS announce, I immediately took interest in it. I downloaded the beta and started playing around with the tools and sample codes in the Project GIT. After playing with samples and trying to integrate into my … Continue reading
Posted in Dev Log, Information, Lessons Learned, Tutorials, Unity, Updates, WIP
Tagged Coding, Concepts, ECS, Getting Started, Unity, Video Games
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Dev Log 004: Back Online
After three long and torturous weeks, my mine system is finally back online. While travelling for work, there was a heavy storm around my place, which cause several sequential blackouts in the course of a few hours. The storm shorted out … Continue reading
Posted in Dev Log, Information, Lessons Learned, Thoughts and Ideas, Updates
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