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Tag Archives: Concepts
Transitioning to DOTS: Part 2 Proxy and Components
Disclaimer: This information presented uses Unity 2019.1.0f2 and Entities Preview Package 30-0.0.12. Since Unity is regularly adding to and depreciating the API, I cannot guarantee the methods I use will work beyond previous mention versions. If change to API break … Continue reading
Posted in Dev Log, Development, Tutorials, Unity, WIP
Tagged Coding, Concepts, Getting Started, Unity, UnityECS
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Transitioning to DOTS: Part 1
From the moment Unity ECS announce, I immediately took interest in it. I downloaded the beta and started playing around with the tools and sample codes in the Project GIT. After playing with samples and trying to integrate into my … Continue reading
Posted in Dev Log, Information, Lessons Learned, Tutorials, Unity, Updates, WIP
Tagged Coding, Concepts, ECS, Getting Started, Unity, Video Games
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It’s Been Awhile.
It has been awhile since I last posted anything of substance to this to devblog. A series of unfortunate event cause me to talk a long hiatus from gaming, game development, and tech. However, I am back with restored vigor … Continue reading
Posted in Development, Introduction, Thoughts and Ideas
Tagged Concepts, New Beginnings, Project Rebirth, Restarting, Unity, Unity3d, video game development
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HUD Creation First Step
In my previous post on what makes a game great, I talked about immersion and its effects on gamers. For those of you who didn’t read the post, here is a brief recap. One of the key elements a great … Continue reading
Posted in Development, Thoughts and Ideas
Tagged Concepts, HUD, Mass Effect, Unity, Video Games
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