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Tag Archives: ECS
Dev Log 9: Carrying Momentum into a New Year
Happy Year everyone!!! Between the Holiday celebration and family gathering, I have working on Project Rebirth and the Unity DOTS Character Controller System. At this point, the system is entering the most difficult part of development, polish and refinement. The … Continue reading
Posted in Dev Log, Information, Unity, Updates, WIP
Tagged Character Controller, Coding, ECS, Gamedev, Unity DOTS, Unity3d, Update
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Unity AI Suprise: Playing with AI Planner Package
While updating my packages and get the HD Render Pipeline Package on Wednesday night, I came across a recently added package. The AI Planner package was release into the wilds back in March of 2019 with no fanfare. First talked … Continue reading
Posted in Dev Log, Uncategorized, Unity, Updates, WIP
Tagged AI, AI Planner Unity, Alpha, ECS, GOAP, In Development, Testing
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Transitioning to DOTS: Part 1
From the moment Unity ECS announce, I immediately took interest in it. I downloaded the beta and started playing around with the tools and sample codes in the Project GIT. After playing with samples and trying to integrate into my … Continue reading
Posted in Dev Log, Information, Lessons Learned, Tutorials, Unity, Updates, WIP
Tagged Coding, Concepts, ECS, Getting Started, Unity, Video Games
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Unity3d ECS: Look Back
Over the last month, I have been learn and testing Unity’s new ECS programming structure. I have been working with both pure and hybrid version of the system. Based on my experience, with pure and hybrid ECS, Unity has stepped … Continue reading