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Tag Archives: video game development
Devlog 17: Under the Influence Maps
When it comes to struggle in the four major areas. I often dream too big. I’m stubborn as hell. My organizational skills are limited at best. And I really suck at keeping things updated. Apparently the last updated devlog I … Continue reading
Posted in Uncategorized
Tagged Coding, devlog, Unity, Update, video game development
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Devlog 16: I Just Bought A Server YAY?!?
So a lot have happened since the last update. But the biggest thing is I purchased a server for development. But before I get into the update road map, let have a quick rundown the changes since Devlog 15. All … Continue reading
Posted in Dev Log, Development, Information, Unity, Video Games, WIP
Tagged Development Log, Gamedev, Server, Unity3d, video game development, Video Games
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Dev Log 11: Entities preview 0.8.0
One of the most difficult parts of working on this project has been the use of Unity DOTS. Unity DOTS is very much in is early infancy stages being that is a preview package. This being a solo developed project … Continue reading
Posted in Dev Log, Development, Information, Lessons Learned, Unity, Updates
Tagged Coding, Rants, Unity, Unity DOTS, UnityECS, Update, video game development
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November Goal for the Month
One of thing I realized during Devtober is that I suck at project management. By nature, I am doer. I see a problem and I tackle headfirst. For anyone that has worked in worked in software or game development long … Continue reading
Posted in Dev Log, Development, Unity, Updates, WIP
Tagged Coding, Update, video game development
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Devtober Weekend Recap
The first weekend of devtober has been majorly wasted. The majority of the code that I have written will need to be refractored and redesign. Ultimately I brought too much of the object-oriented thought process into ECS data oriented design. … Continue reading
Posted in #devtober!, Dev Log, Development, Lessons Learned, Unity, Updates, WIP
Tagged AI, Testing, Unity, Update, video game development
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Devtober Day 2: Dynamic Buffers
Day 2 of Devtober has come and we are cooking with gas. With the help of the r/GameDev community, I have found a solution to passing a random size list of transform position into an entity. This has been a … Continue reading
Posted in Dev Log, Information, Unity, Updates, Video Games, WIP
Tagged #devtober!, AI, Coding, Development Log, video game development, Video Games
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Devtober Day 1
In an effort to get back on track with the project, I am trying my best to take part in Devtober this year. It’s heavily inspired by the popular Inktober, which is a challenge about doing an inked drawing every day … Continue reading
Posted in Dev Log, Uncategorized, WIP
Tagged #devtober!, Coding, Getting Started, Unity, Update, video game development
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Dev. Log 003: Need to Pick Up the Pace
One the hardest to do in Game Development is maintain a Dev. Log. One, how you say “replace 500 line of crappy old performing code with 300 line of less crappy code for a mild performance increase” in way that … Continue reading
Posted in Dev Log, Development, Uncategorized, Unity, Updates, Video Games, WIP
Tagged AI, Coding, Development Log, Gamedev, Update, video game development
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Field of View
One of things I have always struggle with is creating good AI systems. For many of my previous projects, I have had outsourced that work to a good friend of mine. Unfortunately, they are not available for this project. So … Continue reading
Dev Log 002: Unity3d ECS
The last few week has been pack with work. Both at my 8to6 and here doing Game Dev. As I am about to hit the road for 2 week for work, I figure I really should do a post on … Continue reading