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Category Archives: Tutorials
Dev Log 18 Goals For 2023
Dev Log 18 Goals For 2023 As 2022 comes to an end, I am beginning to look towards 2023 with optimism and hope the new year. I have been playing around with Project Rebirth for far too long. The bones … Continue reading
Posted in Dev Log, Development, Tutorials, Updates, WIP
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Scriptable Render Pipeline: Start of a For Dummies Series
I am currently stuck between a digital rock and hard place. To create the desired visual effect for Project Rebirth, I need to use the Visual Effect Graph and ShaderGraph packages. ShaderGraph allows for easy creation of custom shaders without … Continue reading
Posted in Dev Log, Information, Introduction, Tutorials, Unity, Updates, WIP
Tagged HDRP, Learning, Rendering, scriptable render pipeline, SRP, Unity, URP
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Transitioning to DOTS: Part 2 Proxy and Components
Disclaimer: This information presented uses Unity 2019.1.0f2 and Entities Preview Package 30-0.0.12. Since Unity is regularly adding to and depreciating the API, I cannot guarantee the methods I use will work beyond previous mention versions. If change to API break … Continue reading
Posted in Dev Log, Development, Tutorials, Unity, WIP
Tagged Coding, Concepts, Getting Started, Unity, UnityECS
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Transitioning to DOTS: Part 1
From the moment Unity ECS announce, I immediately took interest in it. I downloaded the beta and started playing around with the tools and sample codes in the Project GIT. After playing with samples and trying to integrate into my … Continue reading
Posted in Dev Log, Information, Lessons Learned, Tutorials, Unity, Updates, WIP
Tagged Coding, Concepts, ECS, Getting Started, Unity, Video Games
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Field of View
One of things I have always struggle with is creating good AI systems. For many of my previous projects, I have had outsourced that work to a good friend of mine. Unfortunately, they are not available for this project. So … Continue reading
Dev Log: Developing the Unsung Hero
For this week coding, I am focus on what in my mind is perhaps the single most important game asset in every game. While we implemented nicely, this element receives little to no credits for it function. As soon as … Continue reading
Posted in Development, Tutorials, Unity, Updates, WIP
Tagged Unity3d, video game development
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Creating the Hero
This week I have decided to take on what I consider to be one of the hardest task in development of an action RPG. Creating the 3d model of the main protagonist. While the task is not much different from … Continue reading