Category Archives: WIP

Dev Log 18 Goals For 2023

Dev Log 18 Goals For 2023 As 2022 comes to an end, I am beginning to look towards 2023 with optimism and hope the new year. I have been playing around with Project Rebirth for far too long. The bones … Continue reading

Posted in Dev Log, Development, Tutorials, Updates, WIP | Leave a comment

Devlog 16: I Just Bought A Server YAY?!?

So a lot have happened since the last update. But the biggest thing is I purchased a server for development. But before I get into the update road map, let have a quick rundown the changes since Devlog 15. All … Continue reading

Posted in Dev Log, Development, Information, Unity, Video Games, WIP | Tagged , , , , , | Leave a comment

DevLog 15: The One About the DOTS IAUS Repo

Apparently an update is way overdue. I’ve seen a lot of people start to follow me on GitHub as well as followed various projects I’m working on. However I was not sure how much of it was genuine interaction versus people waiting for a potential free product to use on their next game. Continue reading

Posted in Dev Log, Development, Information, Unity, Updates, WIP | Tagged , , , | 2 Comments

Scriptable Render Pipeline: Start of a For Dummies Series

I am currently stuck between a digital rock and hard place. To create the desired visual effect for Project Rebirth, I need to use the Visual Effect Graph and ShaderGraph packages. ShaderGraph allows for easy creation of custom shaders without … Continue reading

Posted in Dev Log, Information, Introduction, Tutorials, Unity, Updates, WIP | Tagged , , , , , , | Leave a comment

Dev Log 9: Carrying Momentum into a New Year

Happy Year everyone!!! Between the Holiday celebration and family gathering, I have working on Project Rebirth and the Unity DOTS Character Controller System. At this point, the system is entering the most difficult part of  development, polish and refinement. The … Continue reading

Posted in Dev Log, Information, Unity, Updates, WIP | Tagged , , , , , , | Leave a comment

November Goal for the Month

One of thing I realized during Devtober is that I suck at project management. By nature, I am doer. I see a problem and I tackle headfirst. For anyone that has worked in worked in software or game development long … Continue reading

Posted in Dev Log, Development, Unity, Updates, WIP | Tagged , , | Leave a comment

Devtober Weekend Recap

The first weekend of devtober has been majorly wasted. The majority of the code that I have written will need to be refractored and redesign. Ultimately I brought too much of the object-oriented thought process into ECS data oriented design. … Continue reading

Posted in #devtober!, Dev Log, Development, Lessons Learned, Unity, Updates, WIP | Tagged , , , , | Leave a comment

Devtober Day 2: Dynamic Buffers

Day 2 of Devtober has come and we are cooking with gas. With the help of the r/GameDev community, I have found a solution to passing a random size list of transform  position into an entity.  This has been a … Continue reading

Posted in Dev Log, Information, Unity, Updates, Video Games, WIP | Tagged , , , , , | Leave a comment

Devtober Day 1

In an effort to get back on track with the project, I am trying my best to take part in Devtober this year. It’s heavily inspired by the popular Inktober, which is a challenge about doing an inked drawing every day … Continue reading

Posted in Dev Log, Uncategorized, WIP | Tagged , , , , , | Leave a comment

Unity AI Suprise: Playing with AI Planner Package

While updating my packages and get the HD Render Pipeline Package on Wednesday night, I came across a recently added package.  The AI Planner package was release into the wilds back in March of 2019 with no fanfare. First talked … Continue reading

Posted in Dev Log, Uncategorized, Unity, Updates, WIP | Tagged , , , , , , | Leave a comment