-
Recent Posts
Archives
- December 2022
- August 2021
- March 2021
- January 2021
- July 2020
- June 2020
- May 2020
- April 2020
- March 2020
- February 2020
- January 2020
- December 2019
- November 2019
- October 2019
- September 2019
- April 2019
- March 2019
- January 2019
- December 2018
- November 2018
- October 2018
- June 2018
- May 2018
- April 2018
- October 2017
- August 2016
- June 2016
- April 2015
- March 2015
- September 2014
- July 2014
- June 2013
- May 2013
- February 2013
Categories
Meta
Blog Stats
- 6,615 hits
Category Archives: WIP
Dev Log 18 Goals For 2023
Dev Log 18 Goals For 2023 As 2022 comes to an end, I am beginning to look towards 2023 with optimism and hope the new year. I have been playing around with Project Rebirth for far too long. The bones … Continue reading
Posted in Dev Log, Development, Tutorials, Updates, WIP
Leave a comment
Devlog 16: I Just Bought A Server YAY?!?
So a lot have happened since the last update. But the biggest thing is I purchased a server for development. But before I get into the update road map, let have a quick rundown the changes since Devlog 15. All … Continue reading
Posted in Dev Log, Development, Information, Unity, Video Games, WIP
Tagged Development Log, Gamedev, Server, Unity3d, video game development, Video Games
Leave a comment
DevLog 15: The One About the DOTS IAUS Repo
Apparently an update is way overdue. I’ve seen a lot of people start to follow me on GitHub as well as followed various projects I’m working on. However I was not sure how much of it was genuine interaction versus people waiting for a potential free product to use on their next game. Continue reading
Posted in Dev Log, Development, Information, Unity, Updates, WIP
Tagged IAUS, Infinite axis Utility AI, Unity DOTS, UnityECS
2 Comments
Scriptable Render Pipeline: Start of a For Dummies Series
I am currently stuck between a digital rock and hard place. To create the desired visual effect for Project Rebirth, I need to use the Visual Effect Graph and ShaderGraph packages. ShaderGraph allows for easy creation of custom shaders without … Continue reading
Posted in Dev Log, Information, Introduction, Tutorials, Unity, Updates, WIP
Tagged HDRP, Learning, Rendering, scriptable render pipeline, SRP, Unity, URP
Leave a comment
Dev Log 9: Carrying Momentum into a New Year
Happy Year everyone!!! Between the Holiday celebration and family gathering, I have working on Project Rebirth and the Unity DOTS Character Controller System. At this point, the system is entering the most difficult part of development, polish and refinement. The … Continue reading
Posted in Dev Log, Information, Unity, Updates, WIP
Tagged Character Controller, Coding, ECS, Gamedev, Unity DOTS, Unity3d, Update
Leave a comment
November Goal for the Month
One of thing I realized during Devtober is that I suck at project management. By nature, I am doer. I see a problem and I tackle headfirst. For anyone that has worked in worked in software or game development long … Continue reading
Posted in Dev Log, Development, Unity, Updates, WIP
Tagged Coding, Update, video game development
Leave a comment
Devtober Weekend Recap
The first weekend of devtober has been majorly wasted. The majority of the code that I have written will need to be refractored and redesign. Ultimately I brought too much of the object-oriented thought process into ECS data oriented design. … Continue reading
Posted in #devtober!, Dev Log, Development, Lessons Learned, Unity, Updates, WIP
Tagged AI, Testing, Unity, Update, video game development
Leave a comment
Devtober Day 2: Dynamic Buffers
Day 2 of Devtober has come and we are cooking with gas. With the help of the r/GameDev community, I have found a solution to passing a random size list of transform position into an entity. This has been a … Continue reading
Posted in Dev Log, Information, Unity, Updates, Video Games, WIP
Tagged #devtober!, AI, Coding, Development Log, video game development, Video Games
Leave a comment
Devtober Day 1
In an effort to get back on track with the project, I am trying my best to take part in Devtober this year. It’s heavily inspired by the popular Inktober, which is a challenge about doing an inked drawing every day … Continue reading
Posted in Dev Log, Uncategorized, WIP
Tagged #devtober!, Coding, Getting Started, Unity, Update, video game development
Leave a comment
Unity AI Suprise: Playing with AI Planner Package
While updating my packages and get the HD Render Pipeline Package on Wednesday night, I came across a recently added package. The AI Planner package was release into the wilds back in March of 2019 with no fanfare. First talked … Continue reading
Posted in Dev Log, Uncategorized, Unity, Updates, WIP
Tagged AI, AI Planner Unity, Alpha, ECS, GOAP, In Development, Testing
Leave a comment