Category Archives: Dev Log

Dev Log 18 Goals For 2023

Dev Log 18 Goals For 2023 As 2022 comes to an end, I am beginning to look towards 2023 with optimism and hope the new year. I have been playing around with Project Rebirth for far too long. The bones … Continue reading

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Devlog 16: I Just Bought A Server YAY?!?

So a lot have happened since the last update. But the biggest thing is I purchased a server for development. But before I get into the update road map, let have a quick rundown the changes since Devlog 15. All … Continue reading

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DevLog 15: The One About the DOTS IAUS Repo

Apparently an update is way overdue. I’ve seen a lot of people start to follow me on GitHub as well as followed various projects I’m working on. However I was not sure how much of it was genuine interaction versus people waiting for a potential free product to use on their next game. Continue reading

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Dev Log 11: Entities preview 0.8.0

One of the most difficult parts of working on this project has been the use of Unity DOTS. Unity DOTS is very much in is early infancy stages being that is a preview package. This being a solo developed project … Continue reading

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Scriptable Render Pipeline: Start of a For Dummies Series

I am currently stuck between a digital rock and hard place. To create the desired visual effect for Project Rebirth, I need to use the Visual Effect Graph and ShaderGraph packages. ShaderGraph allows for easy creation of custom shaders without … Continue reading

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Dev Log 9: Carrying Momentum into a New Year

Happy Year everyone!!! Between the Holiday celebration and family gathering, I have working on Project Rebirth and the Unity DOTS Character Controller System. At this point, the system is entering the most difficult part of  development, polish and refinement. The … Continue reading

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November Goal for the Month

One of thing I realized during Devtober is that I suck at project management. By nature, I am doer. I see a problem and I tackle headfirst. For anyone that has worked in worked in software or game development long … Continue reading

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Devtober Weekend Recap

The first weekend of devtober has been majorly wasted. The majority of the code that I have written will need to be refractored and redesign. Ultimately I brought too much of the object-oriented thought process into ECS data oriented design. … Continue reading

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Devtober Day 2: Dynamic Buffers

Day 2 of Devtober has come and we are cooking with gas. With the help of the r/GameDev community, I have found a solution to passing a random size list of transform  position into an entity.  This has been a … Continue reading

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Devtober Day 1

In an effort to get back on track with the project, I am trying my best to take part in Devtober this year. It’s heavily inspired by the popular Inktober, which is a challenge about doing an inked drawing every day … Continue reading

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